Thanks to Nintendo World Report‘s coverage of Fire Emblem Engage, we have additional details for characters’ personal skills, Bond Level upgrades for Emblems and character birthdays up to Chapter 8 (where previewers are allowed to talk about).
Most of this info can be found via their screenshot gallery. However, there are some bits and pieces from Reddit and Discord too.
Special thanks to GrimaceDuMinace for providing info and TipperTheScales for collecting info.
Personal Skills
Although the Elusian royals and retainers don’t join you by Chapter 8, they all appear as foes on the map, with their personal skills intact.
I didn’t notice/know beforehand, but Kagetsu and Zelkov join Ivy during the defence of Brodia castle at Chapter 8. It makes sense since Hortensia was joined by her retainers in Chapter 7.
So far, most of the personal skills seem to have fairly minor effects. Besides Céline’s, which grants 50% more HP recovery when items are used near her, Citrinne and Hortensia’s skills stand out to me.
Citrinne’s skill heals adjacent allies when she uses a healing item. Meanwhile, Hortensia gets +1 to staff range. It could mesh well with Micaiah’s Augment, which grants +5 to staff range.
Skill | Description | Character |
---|---|---|
Divinely Inspiring | Adjacent allies deal +3 damage and take 1 less damage. | Alear |
Alabaster Duty | If unit is adjacent to the Divine Dragon, grants Crit+5 during combat to both of them. | Vander |
Crimson Cheer | If unit is adjacent to the Divine Dragon, grants Avo+10 during combat to both of them. | Framme |
Verdant Faith | If unit is adjacent to the Divine Dragon, grants Hit+10 during combat to both of them. | Clanne |
Self-Improver | It unit uses Wait without attacking or using items, grants Str+2 for 1 turn. | Alfred |
Energized | When unit recovers HP using an item, grants Str+2 for 1 turn. | Etie |
Moved to Tears | When an ally joins a chain attack in this unit’s combat, unit deals +2 damage. | Boucheron |
Gentle Flower | Recovery items used by allies within 2 spaces heal +50% HP. | Céline |
Admiration | If two female allies are adjacent within 2 spaces, this unit takes 2 less damage during combat. | Louis |
Fairy-Tale Folk | If a male and a female ally are adjacent within 2 spaces, unit deals +2 damage during combat. | Chloé |
Expertise | Grants unit enhanced stat growth when leveling up. | Jean |
Trained to Kill | While unit occupies terrain that provides an Avo bonus, grants Crit+15. | Yunaka |
Make a Killing | May obtain 500G when unit defeats a foe. Trigger %=Lck. | Anna |
Get Behind Me! | When an ally within 2 spaces is attacked, grants Str+3 to unit for 1 turn. | Alcryst |
Share Spoils | If there is an ally within 1 space, grants Hit/Avo+10 at a cost of Crit-10 to unit. | Lapis |
Generosity | When this unit uses a healing item, adjacent allies also recover the same amount of HP. | Citrinne |
Big Personality | When unit uses a healing staff, grants range +1. | Hortensia |
Disarming Sigh | If foe is male, inflicts Hit-20 on that foe during combat. | Goldmary |
Stunning Smile | If foe is male, inflicts Avo-20 on that foe during combat. | Rosado |
Fair Fight | If unit initiates combat, grants Hit+15 to unit and foe if foe is also able to counterattack. | Diamant |
Aspiring Hero | If no other units are within 1 space of unit or foe, grants Hit+20 at a cost of Avo-10 during combat. | Amber |
Single-Minded | During combat with a foe who was also unit’s most recent opponent, grants Hit+20. | Ivy |
Not “Quite” | If foe initiates combat, inflicts Hit-10 on that foe during combat. | Zelkov |
Blinding Flash | If unit initiates combat, inflicts Avo-10 on foe during combat. | Kagetsu |
Bond Level Upgrades
For the record, Bond Level can exceed 10, but it caps at 10 to begin with. Perhaps you can unlock the cap by completing the various throwback maps?
Note: On top of what I’ve listed as “inheritable skills”, some Sync skills can also be inherited.
Marth
Mercurius seems pretty nifty for grinding exp, although you can only wield it for around 3 turns.
Bond Lv. | Name | Description | Category |
---|---|---|---|
1 | Perceptive | If the unit initiates combat, grants Avo+15 during combat. Avo increases with hgih Spd. | Sync skill |
1 | Avoid +10 | Grants Avo+10. | Inheritable skill |
1 | Divine Speed | Unit performs an extra attack at 50% damage in combat. | Engage skill |
1 | Lodestar Rush | Use to launch 7 consecutive sword attacks at 30% damage. Adjacent foe only. | Engage attack |
1 | Rapier | Sword wielded by Emblem Marth. Effective: Cavalry, Armored. | Engage weapon |
2 | Sword Agility 1 | Grants Avo+10 at a cost of Crit-10 when using a sword. | Inheritable skill |
3 | Break Defenses | If unit’s attack breaks foe, unit makes an extra attack at 50% damage. | Sync skill |
4 | Avoid +15 | Grants Avo+15. | Inheritable skill |
5 | Skill Inheritance | Unit can inherit this Emblem’s skills. | – |
6 | Sword Agility 2 | Grants Avo+15 at a cost of Crit-10 when using a sword. | Inheritable skill |
7 | Unyielding | At start of player phase, if unit’s HP is 20% or less, restores 20% of unit’s max HP. | Sync skill |
8 | Sword Agility 3 | Grants Avo+20 at a cost of Crit-10 when using a sword. | Inheritable skill |
8 | Sword Prof. | Proficiency with swords. Required for promotion to certain classes. | – |
9 | Avoid +20 | Grants Avo+20. | Inheritable skill |
10 | Mercurius | Sword wielded by Emblem Marth. Doubles user’s earned experience. | Engage weapon |
Celica
Depending on how common packed lunches (bentos) are, this seems kind of busted. For reference, you can occasionally obtain packed lunches when cooking meals.
Bond Lv. | Name | Description | Category |
---|---|---|---|
1 | Magic +2 | Grants Mag+2. | Inheritable skill |
1 | Holy Stance | If a Corrupted attacks unit, deals 10% of damage taken back to foe. | Sync skill |
1 | Echo | Use to attack with magic at 50% damage. Use a second time to launch another 50% attack. | Engage skill |
1 | Warp Ragnarok | Use to warp up to 10 spaces and make a powerful magic attack. | Engage attack |
1 | Seraphim | Holy tome wielded by Emblem Celica: Effective: Corrupted. | Engage weapon |
2 | Magic +3. | Grants Mag+3. | Inheritable skill |
3 | Resonance | When equipped with a tome, if unit’s HP is 2 or more, unit loses 1 HP at start of combat and deals +2 damage during combat. | Sync skill |
4 | Tome Precision 1 | Grants Hit/Avo+3 when using a tome. | Inheritable skill |
5 | Skill Inheritance | Unit can inherit this Emblem’s skills. | – |
6 | Magic Prof. | Proficiency with magic. Required for promotion to certain classes. | – |
7 | Tome Precision 2 | Grants Hit/Avo+5 when using a tome. | Inheritable skill |
8 | Favorite Food | When unit eats a packed lunch, its engage meter is maxed out. | Sync skill |
9 | Tome Precision 3 | Grants Hit/Avo+7 when using a tome. | Inheritable skill |
9 | Sword Prof. | Proficiency with swords. Required for promotion to certain classes. | – |
10 | Recover | Staff wielded by Emblem Celica. Recovers a great deal of HP. | Engage weapon |
Sigurd
As expected, Sigurd grants Lance Proficiency. Also, we know that Canter can be inherited.
Bond Lv. | Name | Description | Category |
---|---|---|---|
1 | Canter | Unit can move 2 spaces after acting. | Sync skill |
1 | Hit +10 | Grants Hit+10. | Inheritable skill |
1 | Gallop | Grants Mov+5. | Engage skill |
1 | Override | Use to attack and move through a line of adjacent foes. Sword/lance only. | Engage attack |
1 | Ridersbane | Lance wielded by Emblem Sigurd. Effective: Cavalry. | Engage weapon |
2 | Lance Power 1 | Grants Atk+2 at a cost of Avo-10 when using a lance. | Inheritable skill |
3 | Momentum | Grants Atk+1 to first attack during combat for each space unit moved before attacking. (Max +10) | Sync skill |
4 | Hit +15 | Grants Hit+15. | Inheritable skill |
5 | Skill Inheritance | Unit can inherit this Emblem’s skills. | – |
6 | Lance Power 2 | Grants Atk+4 at a cost of Avo-10 when using a lance. | Inheritable skill |
6 | Lance Prof. | Proficiency with lances. Required for promotion to certain classes. | – |
7 | Headlong Rush | Grants immunity to Freeze | Sync skill |
8 | Lance Power 3 | Grants Atk+6 at a cost of Avo-10 when using a lance. | Inheritable skill |
9 | Sword Prof. | Proficiency with swords. Required for promotion to certain classes. | – |
10 | Brave Lance | Lance wielded by Emblem Sigurd. If user initiates combat, attacks twice. | Engage weapon |
Micaiah
Huh, Micaiah grants three weapon proficiencies and she’s only the 3rd Emblem. Also, Cleric cannot be inherited. Furthermore, I think there might be + and ++ versions of Cleric, or else I don’t know how Céline can use A staves in her base Noble class.
Bond Lv. | Name | Description | Category |
---|---|---|---|
1 | Resistance +2 | Grants Res+2. | Inheritable skill |
1 | Cleric | Unit can equip staves up to level C. | Sync skill |
1 | Augment | Grants staff range +5 and area of effect +1. | Engage skill |
1 | Great Sacrifice | Use to restore full HP to all allies, even those not under the player’s control. After use, unit’s HP=1. | Engage attack |
1 | Shine | Light tome wielded by Emblem Micaiah. Illuminates a 5-space radius (shrinks one space per turn). | Engage weapon |
2 | Staff Mastery 1 | Grants Hit+10 when using a staff. Staves also heal an additional 3 HP. | Inheritable skill |
3 | Healing Light | When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed. | Sync skill |
3 | Staff Prof. | Proficiency with staves. Required for promotion to certain classes. | – |
4 | Resistance +3 | Grants Res+3. | Inheritable skill |
5 | Skill Inheritance | Unit can inherit this Emblem’s skills. | – |
6 | Knife Prof. | Proficiency with knives. Required for promotion to certain classes. | – |
7 | Silence Ward | Grants immunity to silence. | Sync skill |
8 | Staff Mastery 2 | Grants Hit+15 when using a staff. Staves also heal an additional 5 HP. | Inheritable skill |
9 | Magic Prof. | Proficiency with magic. Required for promotion to certain classes. | – |
10 | Nosferatu | Light tome wielded by Emblem Micaiah. User recovers HP equal to 50% of damage dealt. | Engage weapon |
Roy
Of the first 5 Emblems, Roy grants a + version of a Sync skill (Hold Out+) below Level 10.
Bond Lv. | Name | Description | Category |
---|---|---|---|
1 | Strength +1 | Grants Str+1. | Inheritable skill |
1 | Hold Out | If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. | Sync skill |
1 | Rise Above | Grants Lvl+5. | Engage skill |
1 | Blazing Lion | Use to attack adjacent foe and an area 3 spaces wide. Target area and the 2 rows beyond it are set on fire. Sword only. | Engage attack |
1 | Lancereaver | Unusual sword wielded by Emblem Roy. Grants advantage vs. lances but disadvantage vs. axes. | Engage weapon |
2 | Strength +2 | Grants Str+2. | Inheritable skill |
3 | Advance | Use to move 1 space toward a foe that is 2 spaces away and attack. | Sync skill |
4 | Sword Power 1 | Grants Atk+2 at the cost of Avo-10 when using a sword. | Inheritable skill |
5 | Skill Inheritance | Unit can inherit this Emblem’s skills. | – |
6 | Sword Prof. | Proficiency with swords. Required for promotion to certain classes. | – |
7 | Sword Power 2 | Grants Atk+4 at the cost of Avo-10 when using a sword. | Inheritable skill |
8 | Hold Out+ | If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP. | Sync skill |
9 | Strength +3 | Grants Str+3. | Inheritable skill |
9 | Sword Power 3 | Grants Atk+6 at the cost of Avo-10 when using a sword. | Inheritable skill |
10 | Wyrmslayer | Sword wielded by Emblem Roy. Effective: Dragon. | Engage weapon |
Birthdays
In the Ally Notebook, in the Reference section of the Somniel menu, you can check your characters’ profiles, which includes their birthdays.
Apparently you can unlock additional pages by viewing the character’s support conversations. Presumably it’s a summary of the support conversation (with Alear?). If so, it reminds me of some visual novels.
In alphabetical order:
- Alcryst: 15th October
- Alfred: 8th August
- Anna: 8th June
- Boucheron: 11th May
- Céline: 18th December
- Chloé: 27th April
- Citrinne: 9th November
- Clanne: 10th March
- Etie: 1st October
- Framme: 10th March
- Jean: 31st March
- Lapis: 25th May
- Louis: 4th November
- Vander: 26th November
- Yunaka: 28th July
By the way, these profiles are unlocked after speaking to the character at the Somniel. Although Diamant and Amber join in Chapter 8, by the time they’re in the Somniel, it’s Chapter 9, so they’re off the menu right now.
Bond Rings
Here’s some more info on Marth, Celica, Sigurd and Micaiah’s Bond Rings. Specifically whether their S Rank ring has a unique skill or not.
Marth
- Caeda: Sympathetic (when foe initiates, if HP <= 50%, damage received -5)
- Navarre: Deadly Blade (when initiating with Sword, Crit +10)
- Ogma, Merric, Minerva, Linde, Tiki, Kris, Katarina and Legion: No unique skill.
Celica
- Alm: Windsweep (when initiating with Sword, Lck% to prevent counterattack)
- Mae: Great Thunder (when using Thunder / Elthunder / Thoron, +20% Damage)
- Lukas, Genny and Valbar: No unique skill
- Faye, Silque, Delthea, Saber and Conrad: Unknown
Sigurd
- Deirdre: Renewal (HP Recovery +5 per turn)
- Seliph: Battlewise (when initiating, if successfully defeats a foe, Crt +1; stacks to max Crt +10, persists until end of map)
- Arden, Azelle, Quan, Ayra, Lachesis, Lewyn and Erinys: No unique skill
- Ethlyn: Unknown
Micaiah
- Sothe: Bane (Dex/2% to reduce enemy HP to 1 on an attack; certain foes immune)
- Elincia: Mercy (if an attack would defeat a foe, instead foe survives with 1 HP)
- Sanaki, Naesala, Tibarn, Caineghis and Black Knight: No unique skill
- Nailah, Leanne and Nephenee: Unknown
Engage Skills and Attacks
Here’s some info on which class types gain bonuses for certain Engage skills and attacks.
Image above via Nintendo of America.
Marth
- Divine Speed
- Dragon: Unit recovers HP equal to damage dealt by extra attack.
- Covert: If extra attack hits, poisons foe.
- Lodestar Rush
- Dragon: +2 attacks.
- Mystical: Damage based on Mag.
- Backup: +1 attack.
Celica
- Echo
- Dragon: Range +1
- Mystical: +10 damage
- Warp Ragnarok
- Dragon: Attack range +1
- Cavalry: Warp distance +2
- Mystical: +20% damage
- Flying: Warp distance +5
Sigurd
- Gallop
- Dragon: Grants another Mov+1
- Cavalry: Grants another Mov+2
- Covert: Unit does not pay extra movement cost on any terrain.
- Override
- Dragon: +20% damage.
- Armored: 10% chance of breaking target.
- Mystical: Deals extra damage = 25% of Mag
- Qi Adept: 20% chance of breaking target.
Micaiah
- Augment
- Dragon: Additional staff range +1
- Qi Adept: +20% to HP healed by staves.
- Great Sacrifice
- Dragon: Units HP = 30% current [unit’s HP reduced to 30% instead of 1]
- Armored: Grants Def+1 to all healed during their next combat.
- Qi Adept: Also cures status.
Other
Bosses on Maddening have additional skills.
Lumera in the Chapter 2 tutorial has Unbreakable, which prevents unit from being broken. Similar to being in an Armor type class.
Also, as I suspected, her class is Divine Dragon, like Alear’s promoted class. In the Japanese version, this class is called “Divine Dragon King” and Lumera’s title is “Divine Dragon King” in the Japanese version, so it was fairly predictable.
Abyme, the boss of Chapter 3, during the night-time raid at the Divine Dragon’s Castle, has Veteran+, which prevents unit from being broken and negates bonus damage (versus Armor, for example). I’m curious if a “Veteran” skill exists, perhaps without the break immunity?
During the Chapter 7 fight, at the Brodian bridge, Rosado has a skill called Stalwart, on Hard mode. This reduces bonus damage (versus Flier and Dragon in his case).
During the Chapter 8 fight, at the Brodian castle, Ivy has Leif’s ring. Of note…
- Arms Shield+: When unit has weapon advantage, unit takes 5 less damage. (The non + version appears to reduce incoming damage by 3.)
- Vantage+: If unit’s HP is 50% or less and foe initiates combat, unit can counter before foe’s first attack.
- Adaptable has a [Flying] type bonus of Res+5 during combat.
On Maddening, the Draconic Time Crystal is limited to 10 charges. I believe it’s the same amount on Hard mode. Meanwhile, it seems Normal indeed has infinite charges.
Update: Here’s a short clip of Jean joining at the end of the first paralogue.