Tag Archive for Masahiro Higuchi

Making of Fire Emblem: Genealogy of Changes

Around a month ago, Genealogy of the Holy War celebrated its 20th anniversary. Recent Fire Emblem games owe a lot to Genealogy for introducing hugely popular gameplay elements such as special skills, marriage and children.

Sigurd lineart; scan provided by Kirokan.

Therefore, it’s very appropriate that our next “Making Of” article delves into the development history of this crucial entry in the series. As before, we’ve teamed up with the extremely hard-working Kirokan from Kantopia to bring you all the juicy details.

Unlike previous articles, the information we’ve gathered does not come from development documents included in the Making of Fire Emblem book, but naturally during the course of interviews with key Fire Emblem staff.

Genealogy is first brought up when Masahiro Higuchi, currently a producer at Intelligent Systems, discussed his first involvement with the Fire Emblem series. Back then, Higuchi was a graphic designer who worked on designing Genealogy’s dynamic map sprites.

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