Fire Emblem if Famitsu 28th May: New Characters, Classes and Skills

Unfortunately, there wasn’t a Famitsu Fire Emblem if leak yesterday; only a tiny preview image and a picture of Elfie’s portrait to keep us occupied.

To make up for it, however, somebody has generously leaked pretty much all of the relevant pages, just hours before the digital issue releases.

So without further ado, let’s dig into the contents…

Left: Trueblade. Right: Weapon Master.

Left: Trueblade. Right: Weapon Master.

To start with, Famitsu introduces the game’s Class Change mechanics, which are similar to in Awakening. Characters in a basic (unpromoted) class can use a Master Seal when they’re Level 10 or higher to promote into one of two advanced (promoted) classes.

The example given is Hinata, a sword-wielding Samurai (a renamed Myrmidon), promoting into the Trueblade (a renamed Swordmaster, which has superior speed and adept at landing multiple hits) or Weapon Master (a new foot-based class that wields Swords, Lances and Axes).

Like in previous games, promoting resets the character’s Level to 1, so they can continue to gain experience in their promoted class. However, new to this game is the Parallel Seal item, which we saw in Joker’s hands in the full Famitsu interview.

Other characters can become Maids too...

Presumably, other characters can become Maids too…

As suspected, the Parallel Seal acts like Awakening’s Second Seal, allowing characters to swap to an alternative class–the selection of classes determined by the character themselves.

But unlike the Second Seal, Parallel Seals do not reset a character’s Level and characters can only swap between classes from their “tier”; in other words, they cannot change from a promoted class down to an unpromoted class or vice versa.

Another example we’re given is Felicia using a Parallel Seal to swap from Maid to Brave Hero, Bow Knight or Strategist. This implies she has access to the Mercenary (-> Brave Hero/Bow Knight) and Rod Knight (-> Strategist/Maid) class branches.

Harold is already gaining a following, it seems.

Harold is already gaining a following, it seems.

Next, the characters, starting from the left side and going from top to bottom:

Cyrus (Cavalier) [Hoshido/Nohr]

A fledgling Nohrian knight. Has known the Avatar since childhood; an ally in both campaigns.

Elfie (Knight) [Nohr]

A knight who serves Nohr’s princess Elise. Contrary to her appearance, she possesses amazing strength. Never misses training.

Harold (Fighter) [Nohr]
Elise’s subordinate. He fights with the belief that he’s a hero of justice; his one flaw is his exceptionally bad luck.

Hinata (Samurai) [Hoshido]

Hails from a family of samurais who have served Hoshido for generations. Hinata himself(?) serves under Takumi. Quick to quarrel, but thoughtful of his friends.

Oboro (Lancer) [Hoshido]

Takumi’s subordinate, who harbours a small crush for her(?) liege (Takumi). Because of her past experience, she possesses a stronger hatred for Nohr than most people.

Rinka (Oni) [Hoshido]

A fighter born into the “Fire Clan”. Following her father–the chieftain’s orders, she fights to support Hoshido in their battle against Nohr.

Tsukuyomi (Spellcaster) [Hoshido]

Unlike Rinka, he was born into the “Wind Clan”. Despite his young age, a talented spellcaster. Hates dark places.

Get ready to grind for skills again!

Get ready to grind for skills again!

In between the character profiles are details on the game’s new skills.

Just like in Awakening, characters can learn new skills as they Level Up in their various classes. Players can freely select 5 skills for each character, from all the skills that character has learned.

In the above screenshot, Kazahana has Flowing Strike, Vantage and Strength Seal equipped and a fourth skill in her skill bank. The fourth skill, whose name is too blurry to read but might be “Deathmatch”, boosts the unit’s damage by 10, but also their damage received by 10. Talk about risky!

As well as class skills, characters have a personal “fixed” skill, which is independent of their class skills and cannot be removed. This is the first skill in a character’s list–the one in the top-left corner that is bigger than the rest.

Here’s a list of the advertised personal skills:

Mysterious Charm [Avatar]

When acting as the support (back unit), if the front unit has a C or higher support, the front unit’s Accuracy is boosted by 10, damage by 2 and damage received reduced by 2.

Desperate Struggle [Hinata]

When at half HP or lower, half the damage received by swords, lances and axes is also dealt to the enemy.

Superpower [Elfie]

When the user’s Strength is 5 or more points higher than the enemy’s, damage increases by 3.

Nohr-hater [Oboro]

When engaging a Nohr-related enemy, damage increases by 3

Unlucky Soul [Harold]

Enemies within a 2 tile radius have their Critical Evade reduced by 15, while the user’s Critical Evade is reduced by 5

Arrogance [Tsukuyomi]

When unit’s Level is lower than the enemy’s (promoted units count as Level +20), damage increases by 4

Substitute seems to be an improved version of Radiant Dawn's Guard skill.

Substitute flips the position of two adjacent units on the map.

Lastly, some brief examples of class skills.

Defence Seal [Lancer Class]
After attacking an enemy, the enemy’s Defence is reduced by 6.

Substitute [Lancer Class]
On the map, the user can select an adjacent target to “substitute”. This makes the user and the target swap positions on the map, which would be useful for keeping wounded allies out of harm’s way.

You probably know the drill, but if you’re looking for discussions or potential new discoveries as they happen, do check out our forums!

About the Author: VincentASM
Fire Emblem fan since 2002 and webmaster of Serenes Forest. Occasionally an online content editor or brand ambassador. Is a sucker for mage girls and has an unhealthy stash of Sylveon plushies.
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  • Xeon2

    Ah, thematic skills sound so cool

  • Seiko Kimura

    I just hope there is an option to make an entire team of just maids and butlers.

  • OnyxKing

    You know it’s ironic that one of the butlers is named Joker in more ways than one.

  • Skorm94

    The fixed skills are a really good idea and Gaston eeuh I mean Harold looks awesome

  • Well good to know they put an end to grinding-for-skills abuse and the potential abuse of male galeforce users. But if levels don’t reset, exactly how would a person get their 5 additional skills? Well, the way I see it is that if they needed any skills while pre-promoted, they would change their class at level 10?, and while promoted they would change to another promoted class at level 15 (totally forgot what level promoted units get their second skill at). I kind of forgot if this was the case in FE:A, but if you now changed your level 16 Great Knight to a level 16 Paladin, would you still be able to get both the natural and second skill of the Paladin?

  • ok, parallel seals will maintain the user levels, but how about the skills ?
    apparently it will nerf the skills from other branch classes, unless it unlock all early levels skills …

  • There’s a whole-lot of gender confusion going on with If lol (now with Oboro). Got to blame the fact that a lot of the Hoshido guys like to grow out their hair.

  • Finally, arrogance is a good thing!

  • Melancholy

    Can’t wait trying to be a maid myself. (Unless they locked the MU’s classes too, but I don’t think they did.)

  • Nic-Nic

    Fixed skills… Huh. Kinda want to see this XD

  • Derek Rivera

    Check out my Fire emblem T-shirt that I’m selling! 🙂

  • Ember Hermin

    The fixed skills are PERFECT.
    Also, Tsukuyoma . . . a young spellcaster associated with wind? I think we’ve found our Merric archetype character.

  • Ardith50

    I take it that your max stats are lower than in Awakening since we are now back to a maximum of 20/20 levels. I love that characters have their own unique skill that will make them stand out more and it would give you incentive to use some characters over others.

  • So; We cant downgrade levels..? I smell alot of soft resets because [X character] only got +1 during the level up instead of +8!

    • Aveyn Knight

      You probably can, but they haven’t confirmed it yet. There’s a suspicious quote in the magazine that says you can “class change as many times as you want!”. Which… could be referring to the Parallel Seal, I guess. So who knows? XD

  • キロ
  • Jose

    Pretty cool. 😀

  • Dominic St-Jacques

    I didn’t need to know Harold’s name, I waas always going to refer to him as Captain America

  • Lusankya

    Oh yes, no level reset after class changing means no stupid endless grinding for overpowered units. That’s the best change from Awakening so far.

    • Brian Stevenson

      Some of us liked that. If you don’t, why just not do it?

      • Because it became pretty much necessary in some of the DLC chapters.

        • Brian Stevenson

          Taking out a mechanic a lot of people enjoy so post-game extras can be more easily accessible seems a little off to me. Or they could have just made said DLC chapters less difficult.

  • Franchezco Marice Lamont

    ‘Vantage’ + ‘Deathmatch’ = Me worrying about overpowered skill mixing, again. And ‘Strength Seal’ will do what ‘Defense Seal’ did but reduce 6 Atk I’m guessing. I guess my problem is just Vantage’s balancing in general. Would it need a nerf? I’m just getting worried again, but remember ‘Miracle + Vantage + Vengeance’?

  • Not a big fan of lack of Level reset but I imagine tons of people on here will love that you can’t grind characters to infinity.

    • You imagine correctly. The necessity of grinding to get through Awakening’s DLC almost ruined it for me.

      • I didn’t buy any of the DLC so for me it was never an issue XD.

  • This game looks so amazing.