Tag Archive for Famitsu

Warriors: Developer Interview on Character Choices and First Impressions

We have had another developers interview from Nintendo Dream that the great people at Nintendo Everything managed to translate.

The interview goes over several points; I will highlight some in quotes.

ND: I see. But it must be hectic to choose characters based on their relationships with each other. You might even end up having too many characters that couldn’t be removed. For example if you were to add Chrom, then how about Lucina?

Hayashi: But actually, we used to stray away regarding Lucina.

ND: And what do you mean by that?

Hayashi: At first there were talks in the development team of, “Should we remove Lucina?” However, after we talked with Nintendo and Intelligent Systems, we reconsidered that, thinking “That’s just not possible after all” (laughs).

ND: Why did you want to remove her?

Hayashi: It’s an obvious thing; it’s not because we hated her or something, but the reasons are because there are already too many sword characters, and because she’s of the children generation.

Usuda: Which means, when we were contemplating on whether to add people from the children generation, if Lucina wasn’t added, then we would’ve come to a conclusion that we wouldn’t add anyone from the children generation.

So Lucina was originally on the chopping block, which may shock quite a number of fans. However later on they stated that characters that shared the same class became more of a concern due to Lucina’s inclusion.

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Famitsu Details on FE: Warriors Permadeath, Weapons and Mechanics

This week’s Famitsu is now out and thanks to the wonderful people at RPG Site, we have a detailed translation of all the key information, which you can find here.

As we learned earlier, Cordelia from Awakening is our very first Pegasus Knight and flying unit in general.

Flying units will have paths unique to them–this is not unlike Samurai Warriors where ninja characters had a double jump that could let them access hidden routes and shortcuts for quicker passage across maps.

Female Robin is not going to be present in story mode and has the same weapon as Robin, which makes me think she’s just an alt unusable in story mode or an outright clone who is only allowed in the extra modes. Read more

Warriors: Famitsu Reveals Cordelia and female Robin, teases Casual/Classic

Famitsu’s official website has shared a tiny Fire Emblem Warriors-related snippet from its next issue, which arrives on Japanese bookshelves on 3rd August.

We learn that Cordelia, the exceptionally skilled yet humble Ylissean Pegasus Knight, and the female version of Robin the Tactician will be joining the previously-announced Awakening warriors on the battlefield.

The accompanying text also states that the magazine will be delving into key gameplay mechanics such as effective damage, the weapon triangle, as as well as Classic and Casual (modes, presumably).

In Classic, fallen characters cannot be re-deployed, mimicking permanent death in the main series games, while this restriction is removed in Casual. Earlier, the developers had teased permanent death, so it’ll be interesting to see how it works here.

FE Warriors: New details from Famitsu and Site Update

We have some more information on Fire Emblem Warriors, thanks to Weekly Famitsu, RPGSite has already gotten a translation of the page out, you can check it out here

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