Following from yesterday’s Famitsu preview, we have a few more details about the Fire Emblem Fates DLC pack for Fire Emblem Warriors that releases on 21st December 2017.
(A big thanks to Nintendo Everything for the pictures)
Firstly, Azura’s mysterious songstress costume is unlocked when you get her. In addition to wielding lances, she can use Sing to restore the Warrior and Awakening gauge of allies. The other four costumes are unlocked by playing the new history maps.
Speaking of, the three history maps are loosely based off the Hoshidan capital, the Ice Village and Izumo. One of the new rewards is the “Bond Talisman”, which can be equipped in place of a healing item and increases the rate of gaining support points.
In terms of the new characters, Oboro has the Counter skill, which opens up a stun gauge when guarding an enemy attack. Meanwhile Niles has the Lethality skill, which increases the power of critical hits proportional to the user’s Luck.
Today, the Fire Emblem Warriors Twitter posted another action-packed trailer, this one featuring all the currently-revealed warriors from Awakening.
The trailer is advertised as “number 1”, so presumably there will be similar trailers for the Fates
and Shadow Dragon
Moving on, Warriors will be coming to TGS (Tokyo Games Show) in Japan between 21st to 24th September. Of note, it will be showcased on Koei Tecmo’s main stage and livestreamed on Niconico on all four days.
According to the stage schedule, there will be announcements of new hero(es) on the 21st and 23rd. Various voice actors, such as for Marth, Xander and Lianna will be present. The other days will feature gameplay and other new information.
Following the release of this week’s Famitsu, the game’s official Japanese website has updated with profiles for male Corrin, Elise and Sakura, as well as screenshots of the badge/emblem and forging systems. Read more
Some new Fire Emblem Warriors details have been leaked and subsequently translated by our member on the forums Torii.
There’s a bit to go over so be ready to click “Read More” for details
We have had another developers interview from Nintendo Dream that the great people at Nintendo Everything managed to translate.
The interview goes over several points; I will highlight some in quotes.
ND: I see. But it must be hectic to choose characters based on their relationships with each other. You might even end up having too many characters that couldn’t be removed. For example if you were to add Chrom, then how about Lucina?
Hayashi: But actually, we used to stray away regarding Lucina.
ND: And what do you mean by that?
Hayashi: At first there were talks in the development team of, “Should we remove Lucina?” However, after we talked with Nintendo and Intelligent Systems, we reconsidered that, thinking “That’s just not possible after all” (laughs).
ND: Why did you want to remove her?
Hayashi: It’s an obvious thing; it’s not because we hated her or something, but the reasons are because there are already too many sword characters, and because she’s of the children generation.
Usuda: Which means, when we were contemplating on whether to add people from the children generation, if Lucina wasn’t added, then we would’ve come to a conclusion that we wouldn’t add anyone from the children generation.
So Lucina was originally on the chopping block, which may shock quite a number of fans. However later on they stated that characters that shared the same class became more of a concern due to Lucina’s inclusion.