Earlier, we reported that the August 2022 issue of Nintendo Dream featured a dev interview for FE Warriors Three Hopes.
Thanks to Nintendo Everything, you can now read this interview in English.
Due to the nature of the interview, there’s some overlap with Famitsu’s interview, but there’s plenty of things they didn’t cover.
Of note, when they were discussing how to reveal the playable characters, this part definitely made us chuckle.
Hayashi: We thought about presenting each character in a video, one by one, to make the audience guess who might not make it in.
Suzuki: Looking at the reactions on social media, we felt like we hadn’t earned that much trust (laughs).
In addition, the next issue of Nintendo Dream will include a follow-up interview.
As promised, here’s the translation for the second half of the interview with the Three Houses development team, found in the May 2020 edition of Nintendo Dream (which came out last month).
Like the first half, you can read the translated interview at Nintendo Everything. A big thanks to them for choosing to cover the interview–and Oni Dino for translating the contents. In case you missed it, you can find the first half here.
Here are a few highlights that we cherry-picked. Please be aware that the full interview includes spoilers for the various routes and DLC.
Back in March, the May 2020 edition of Nintendo Dream featured a big interview with the Three Houses development team, revealing various tidbits, such as Claude’s true name.
At the time, we shared parts of the interview, but the full interview is much, much bigger–so much so that it’s taken weeks to completely translate.
Thanks to Nintendo Everything and translator Nico Thaxton, you can read the first half of the interview on their website. (The second half will be released tomorrow.)
Here are a few highlights to pique your interest. Please be aware that the full interview includes spoilers for the various routes and DLC.
Last week, Famitsu covered the launch of Three Houses’s Wave 4 DLC. At the very end, there was an interview with the directors about the DLC (past and present). Thanks to Nintendo Everything, this interview has been translated to English.
Most of the key points were already spoiled ahead of time, so there isn’t much new. Nonetheless, it’s an interesting read. The interview discusses the addition of Maddening Mode, why there wasn’t a “golden route”, as well as the inspiration behind the Ashen Wolves.
Recently, Famitsu posted the online version of the interview, which oddly has parts that are completely absent in the issue itself. You can find translations of those extra parts below.
Topics include the new DLC activities (specifically the sauna and interactions with cats and dogs), the hidden story branch (spoilers if you haven’t completed the game) and the main illustration for Cindered Shadows.