A few days ago, the May 2020 issue of Nintendo Dream was released; it featured an interview with the development staff of Three Houses, which delved into the secrets of Fodlan’s birth, as well as spoilers relating to the key characters.
The interview itself is in Japanese, but thanks to fans, the important parts have been translated! Before continuing, please be aware that there are big spoilers for pretty much every route. Especially for the Edelgard and Claude routes.
Topics include the very first route that was written for the game (any guesses which one?), plus discussions about Edelgard, Rhea and Claude (which is where we learn his real name…).
By the way, for any Dimitri fans who are wondering, they do talk about him, but there doesn’t seem to be much new (which could be a good thing, as it means all the important stuff is already in the game).
We have ourselves yet another Nintendo Dream article to decode!
In this “final interview” from the June issue of Nintendo Dream released on April 21st 2018, we have a behind the scenes look following the release of the third and final DLC pack.
Translation by VincentASM. Special thanks to Christian Ponte/@TheTanooki for providing the images!
Warning: There are spoilers for the endgame!
Left: Hiroya Usuda — Team NINJA brand senior leader. Director for Hyrule Warriors 3DS and Fire Emblem Warriors.
Right: Yosuke Hayshi — Koei Tecmo’s Director and Senior Managing Executive Officer, Team NINJA brand leader. Involved with Hyrule Warriors 3DS and Fire Emblem Warriors.
Nintendo Dream: What are your thoughts now that you’ve finished development of the DLC?
Usuda: “It’s over; that was long” is what I’m honestly thinking. At the very beginning, we were working with the 3DS version of Hyrule Warriors as a base, and we had Link running around in this very early, rough version. Roughly half a year has passed since the game’s launch and we’ve created many DLC characters for everyone to use. We received opinions via Twitter and enjoyed reading fans’ reactions after the release. In addition, we progressed onto the DLC, where we enjoyed communicating with fans, while thinking of what to do next.
Hayashi: I’m very grateful for all the fans who praised the game and affirmed our expectations. Also, now that the DLC is over, I feel like there’s finally a great variety of weapons.
Back in May, Nintendo Dream conducted a post-launch interview with the developers of Fire Emblem Echoes: Shadows of Valentia. Thanks to Kirokan, this interview has now been translated into English.
In the interview, the developers reflect on the player feedback received after launch and discuss how certain design choices were made, such as the inclusion of new characters and Alm becoming left-handed.
We were incredibly anxious due to development limitations, as well as wondering whether the newer fans of the series would be accepting of this game. So after seeing the great response the game got, well, it was a relief!
They even briefly mention Fire Emblem Switch and touch on some Fire Emblem Heroes-related trivia.
With the experience and “know-how” gained from Awakening and Fates, we attempted to make [the people] in both this game and the next one on Switch closer to realistic proportions and movements.
Whereas really, the FEH side just wanted another archer unit [with Faye].
You can read the full interview over on Kantopia or our forums.
We have had another developers interview from Nintendo Dream that the great people at Nintendo Everything managed to translate.
The interview goes over several points; I will highlight some in quotes.
ND: I see. But it must be hectic to choose characters based on their relationships with each other. You might even end up having too many characters that couldn’t be removed. For example if you were to add Chrom, then how about Lucina?
Hayashi: But actually, we used to stray away regarding Lucina.
ND: And what do you mean by that?
Hayashi: At first there were talks in the development team of, “Should we remove Lucina?” However, after we talked with Nintendo and Intelligent Systems, we reconsidered that, thinking “That’s just not possible after all” (laughs).
ND: Why did you want to remove her?
Hayashi: It’s an obvious thing; it’s not because we hated her or something, but the reasons are because there are already too many sword characters, and because she’s of the children generation.
Usuda: Which means, when we were contemplating on whether to add people from the children generation, if Lucina wasn’t added, then we would’ve come to a conclusion that we wouldn’t add anyone from the children generation.
So Lucina was originally on the chopping block, which may shock quite a number of fans. However later on they stated that characters that shared the same class became more of a concern due to Lucina’s inclusion.