Tag Archive for Interview

Dragalia Lost x Fire Emblem Heroes Dated & Casual Fan Interview

Last month, during Dragalia Lost‘s six-month anniversary broadcast, “Dragalia Digest”, a crossover with Fire Emblem Heroes was announced. Recently, the duration of this crossover was shared: 26th April to 14th May 2019. For now, that’s all the information we know.

Unrelated to Fire Emblem, 26th April is also when Dragalia Lost is revamping its summoning system, following user feedback. From that date, Wyrmprints (cards/accessories) will be axed from the summoning pool, leaving only Adventurers (characters) and Dragons (to transform into).

That’s not all as Golden Week is just around the corner, which usually equates to lots of gifts and incentives for players (as you may have experienced in Heroes already). So if you’re thinking of trying out the game because of the crossover, you’ll be starting at a really good time!

Naturally, we’re a Fire Emblem (and spin-off) fan site, so we won’t be discussing Dragalia Lost in depth. However, we’re guessing more than a few of you are intrigued about the game. Because of the crossover and since it’s also a Nintendo-published mobile RPG like Heroes. (If you’re not already playing of course!)

For those not aware, Dragalia Lost is a fantasy action RPG developed by Cygames, who are perhaps most well-known for their free-to-play browser game, Granblue Fantasy. Many popular mechanics in Dragalia Lost made their start in Granblue, such as Adventurer Stories and special Gacha draws where you can choose a 5★ character of your choice.

Many other gameplay elements, especially upgrading and uncapping mechanics, are similar to mechanics in Granblue, so there’s likely some inspiration. Additionally, Granblue is perhaps most well known for its Collaboration events, featuring crossovers with popular anime and game titles. Now Dragalia Lost can experience those, too!

If you’ve got some spare time, we wrote a preview for the game for Nintendo Players UK. Likewise, we wrote some beginner and intermediate tips, which you’re welcome to bookmark if you ever decide to fire up the game.

Also, to celebrate this rare crossover, we chatted to some fans–among our staff and the Fire Emblem community–who played both Dragalia Lost and Fire Emblem Heroes, to share their thoughts of the former.

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Genealogy of the Holy War Roundtable Discussion from 1996

Artist and translator garmmy has uncovered a gem from the distant past: a roundtable discussion with Shouzou Kaga, the creator of Fire Emblem, from the “Genealogy of the Holy War Fan Special” book.

 

In this discussion, three hardcore fans from Japan met with Kaga to chat about Genealogy of the Holy War, which had only released recently. The book was printed back in June 1996, so there isn’t anything new per se, but there’s still loads of really cool tidbits.

The discussion itself is in Japanese, but garmmy has translated it in its entirety–and you can read it in full on their blog. As the blog mentions, the discussion goes over big spoilers for the game, so be wary if you haven’t played or finished it yet.

Below, I’ll share some highlights from the discussion, as well as provide some (hopefully useful) commentary.

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Vestaria Saga: Interview with DANGEN Entertainment

During the middle of August, the official English version of Vestaria Saga was announced, together with a playable demo.

Around this time, we reached out to DANGEN Entertainment–the company responsible for localising the game–to see if they could answer some burning questions we had.

For those who haven’t been keeping up–and possibly quite confused–Vestaria Saga is an indie game that’s believed to be created by one of the founders of the Fire Emblem series. But that’s all we can say on the matter, since he wishes to distance himself away from any potential drama.

Although we–Serenes Forest–are primarily a Fire Emblem fan site, we also like to cover all the spin-off games and related games, which Vestaria falls under.

With that out of the way, onto the interview itself!

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Fire Emblem Warriors: Final Interview with Nintendo Dream

We have ourselves yet another Nintendo Dream article to decode!

In this “final interview” from the June issue of Nintendo Dream released on April 21st 2018, we have a behind the scenes look following the release of the third and final DLC pack.

Translation by VincentASM. Special thanks to Christian Ponte/@TheTanooki for providing the images!

Warning: There are spoilers for the endgame!

Left: Hiroya Usuda — Team NINJA brand senior leader. Director for Hyrule Warriors 3DS and Fire Emblem Warriors.
Right: Yosuke Hayshi — Koei Tecmo’s Director and Senior Managing Executive Officer, Team NINJA brand leader. Involved with Hyrule Warriors 3DS and Fire Emblem Warriors.

Nintendo Dream: What are your thoughts now that you’ve finished development of the DLC?

Usuda: “It’s over; that was long” is what I’m honestly thinking. At the very beginning, we were working with the 3DS version of Hyrule Warriors as a base, and we had Link running around in this very early, rough version. Roughly half a year has passed since the game’s launch and we’ve created many DLC characters for everyone to use. We received opinions via Twitter and enjoyed reading fans’ reactions after the release. In addition, we progressed onto the DLC, where we enjoyed communicating with fans, while thinking of what to do next.

Hayashi: I’m very grateful for all the fans who praised the game and affirmed our expectations. Also, now that the DLC is over, I feel like there’s finally a great variety of weapons.

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