CGWORLD, a Japanese magazine that covers 3D digital content, has shared an interview with the Fire Emblem Engage development team on their website: interview link.
This interview was previously available via their printed magazine last month.
Note: The interview is in Japanese, but you can view a machine translated version using the language selector near the top of the page. It’s not perfect (for example, Emblems are referred to as “heralds”), but it gets the point across.
In the interview, the team discusses how they crafted the game’s visual identity, based on Mika Pikazo’s striking artwork. There are many fun development pictures, which we rarely get to see. Below is a small selection of them.
Just before Fire Emblem Engage officially launches, Nintendo has published a really cool interview with the FE Engage development team, as part of their “Ask the Developer” series.
The interview is split into three chapters.
In Chapter 1, the developers introduce themselves and the concept of FE Engage. They also explain how they came up with the Emblem mechanic.
Next, in Chapter 2, they discuss the various characters and, naturally, Mika Pikazo’s artwork. It turns out Alear and Céline were the first characters she designed. Also, there are rough sketches of most of the playable cast!
Finally, Chapter 3 goes over some of their struggles and excitement when balancing the game around the powerful Emblems.
In addition, they tease some of the future DLC, including the Divine Paralogues and Fell Xenologues. In the former, you can recruit many Emblems, such as Tiki. Meanwhile, in Fell Xenologues, you can enjoy a new side story.