Tag Archive for Interview

Heroes: Version 1.7 Update, CYL Gauntlet Results, QHB Rewards, & Dev Interview Info!

Once again, it’s another big day for Fire Emblem Heroes! The Version 1.7 Update is now available for download. If the game does not prompt you to download the update immediately, you can download it manually from your device’s app program.

Version 1.7 brings some fun updates to the game, including a new feature called Ally Support! Inspired by the support feature within many Fire Emblem games, Ally Support allows two units to gain stat boosts by being near each other in battle. There is also a Summoner Support option for your favourite heroes.

You can read further details within the Notification Screen. Alternatively, jump right in and start giving your heroes supports within the Advanced Growth section of the Allies menu.

Other features of the new update include a search function for Inherit Skill and defensive wins granted for Arena Assault matches. In celebration of the new update, Heroes has begun a new Log-In Bonus! Players can earn an additional 2 Orbs a day for up to 10 days starting tomorrow, 7 September.

The Choose Your Legends Voting Gauntlet has also just finished! Although Camilla managed a surprise upset in her match against Lyn, Ike managed to pull through and secure victory in the final round. Congratulations to all Ike supporters!

The Quick Hero Battle event is still going on for another day. However, players may be interested in hearing that we’ve already met the final point goal. As of the time of this post, we’ve reached an astounding 1,598,304,400 Points! Thank you to everyone for diligently playing the game. We should receive the 10 Orbs and 5,000 Feathers sometime soon.

Finally, some editors with Polygon recently held an interview with two of the Fire Emblem heroes game developers, Kouhei Maeda and Shingo Matsushita. Although the interview contained nothing particularly earth shattering, there are a few interesting tidbits of information. Check them out below! You can also read the full interview here.

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Echoes: Nintendo Dream Interview from May 2017

Back in May, Nintendo Dream conducted a post-launch interview with the developers of Fire Emblem Echoes: Shadows of Valentia. Thanks to Kirokan, this interview has now been translated into English.

In the interview, the developers reflect on the player feedback received after launch and discuss how certain design choices were made, such as the inclusion of new characters and Alm becoming left-handed.

We were incredibly anxious due to development limitations, as well as wondering whether the newer fans of the series would be accepting of this game. So after seeing the great response the game got, well, it was a relief!

–Toshiyuki Kusakihara

They even briefly mention Fire Emblem Switch and touch on some Fire Emblem Heroes-related trivia.

With the experience and “know-how” gained from Awakening and Fates, we attempted to make [the people] in both this game and the next one on Switch closer to realistic proportions and movements.

–Toshiyuki Kusakihara

Whereas really, the FEH side just wanted another archer unit [with Faye].

–Toshiyuki Kusakihara

You can read the full interview over on Kantopia or our forums.

Warriors: Developer Interview on Character Choices and First Impressions

We have had another developers interview from Nintendo Dream that the great people at Nintendo Everything managed to translate.

The interview goes over several points; I will highlight some in quotes.

ND: I see. But it must be hectic to choose characters based on their relationships with each other. You might even end up having too many characters that couldn’t be removed. For example if you were to add Chrom, then how about Lucina?

Hayashi: But actually, we used to stray away regarding Lucina.

ND: And what do you mean by that?

Hayashi: At first there were talks in the development team of, “Should we remove Lucina?” However, after we talked with Nintendo and Intelligent Systems, we reconsidered that, thinking “That’s just not possible after all” (laughs).

ND: Why did you want to remove her?

Hayashi: It’s an obvious thing; it’s not because we hated her or something, but the reasons are because there are already too many sword characters, and because she’s of the children generation.

Usuda: Which means, when we were contemplating on whether to add people from the children generation, if Lucina wasn’t added, then we would’ve come to a conclusion that we wouldn’t add anyone from the children generation.

So Lucina was originally on the chopping block, which may shock quite a number of fans. However later on they stated that characters that shared the same class became more of a concern due to Lucina’s inclusion.

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Awakening: 1st Anniversary Interview from 2013

With so much going on in the Fire Emblem world lately, it’s too easy for things to be forgotten and left behind. Such as this interview with the Awakening development team from way back in 2013.

Conducted by Nintendo Dream to commemorate the game’s 1st anniversary in Japan, this interview was one of the first to touch on how Awakening helped to save the series from dire straits.

Yes, we can rest easy now, but, during development, we were faced with a rather grim situation: “If this game doesn’t sell well, the FE series is probably over.”

–Kouhei Maeda

There’s also a lot of insight into how the game’s DLC was developed, including some amusing commentary about the controversial censored swimsuit Tharja CG in the North American version.

But it actually had to do with the rating systems. So in North America, they chose to hide part of Tharja’s swimsuit.

–Toshiyuki Kusakihara

But in their efforts to conceal it, we heard it ended up being taken as even more suggestive…

–Kouhei Maeda

You can find the full translated interview over on Kantopia or on our forums.