Heroes: Feh Channel, New Mode (Mjölnir’s Strike), Thracia 776 Banner, Book IV, New Free 5* Unit, Weapon Refines and More

Welcome, Summoners, to the next Feh Channel, for December 2019! This one’s got quite a bit, including the upcoming new Book IV, the next gameplay mode Mjölnir’s Strike, upcoming non-seasonal Thracia 776 Banner, mild details of the next Version Update, and a slew of other details actually released in the Version Update that came out while I was putting together this post that weren’t covered in the Feh Channel.

Feh ‘cuts the chit chat’ so to speak, by jumping into things before the 1 minute mark (which is pretty new for Feh, I’d say).

We are immediately granted view of the new mode, Mjölnir’s Strike, which features Thor, the God of War, and is actually available now via the newly released version update that came out moments ago.

This mode includes phases, including the first “Brace Phase”. We’re informed that they function one after the other in sequence, so this multi-phase battle gives Summoners a variety of ways to tackle the mode, rather than one quick and boring one, which is pretty exciting.

Brace phase lets players peek at what enemies are coming in the upcoming phases.
Shield phase is the phase in which you are well, defending your army.
Counter phase takes place the day after the Shield phase, and is when you can lead your ‘super secret weapon’ into battle against the foe.

 

Defense Phase allows you to set up 4 teams of 2, each which come with their own types of buffs based on the team slot that they fill. Attack position gets free reign of control for attack and movement. Enemies start in the upper part of the map and move downward, so it’s the Attack position member to hit other foes while the other three position teams act as a second layer of defense, to protect the Gateways from enemy strikes. Gateways are vulnerable to one hit only before they are destroyed, and though you have two, one must be untouched within the 7 turn battle in order to succeed as victorious.

Units that are deployed appear as teams of 2, but they are actually all Pair Up units, much like the the new Roy and Eliwood units are, only they can be freely assigned rather than locked to specific units. If a unit in a Pair dies, the other replaces that unit, so you can be a bit less cautious just in case. As an extra, Mythic Heroes get perks to stats, and you can run test battles to see how effective your layout and team structure is.


What’s that blocked out one in the middle, I wonder?

Speaking of structure, you can build structures much like in Aether Raids, refered to as Mechanisms, that can assist you in defensive and offensive maneuvers. They appear to cost a unique-to-this-mode currency, and each can be placed, moved around and leveled up. Gateways act like the Fountains in Aether Raids, and can be relocated as well, so it may be wise to position them based on your team structure and comfort level with combat. Each Mechanism has a use limit, which lets you know how frequently a Mechanism can be used in the duration of the battle. To describe it in other words, it is the Cooldown time for the Mechanism.

As expected, your Shield Phase brings a Score, which helps you earn generic rewards,

The Counter Phase takes the points scored in the Shield Phase, and powers the ‘Askr Blaster’, which can attack the enemy general one time per Counter Arrow. There is a combo system, that allows other players to attack the enemy general, so this is calculated hourly sort of like the Voting Gauntlet, to present an updated score. The enemy does have attacks of their own, so you want to exceed the damage dealt to you in order to legitimately defeat the enemy general.

There is then a Rest Phase, which is more just a break between battles than anything else. This is when rewards come, and the rewards come in a few flavors. By participating, you’ll receive rewards in some way, and based on your scoring, you’ll be placed into a tier much like in Arena and Aether Raids, which net more rewards based on your placement in the tiering. The Shield Phase is where this tiering starts with. The Counter Phase nets Askr Level, which is a community-wide ranking, so this will help all players out if you contribute.

One reward includes the ‘Divine Code’, which isn’t a currency used yet, but may be soon?

Mjolnir Strikes begins on December 8, and each phase lasts one day, rolling until December 11.


The next Update is covered, which features neat perks. You can set up Skill Sets (which includes Sacred Seals. You can tap on a hero in the deployment screen to adjust a unit’s Skills from this Skill Set to easily change skills on the fly pre-battle, which is a huge time saver.

The next units are announced for the upcoming Banner, which will highlight units from Fire Emblem Thracia 776 (the fifth game in the franchise). These include Ayvel, Mareeta (a normal version), Osian (known commonly as Othin) and Tonya. Ayvel comes with a unique sword (Perhaps her Fire Sword?), and has Ignis. Mareeta comes with what looks like a unique sword, and has Luna. Osian has his personal axe, the ~~Pugi~~ Bhuj, and has Noontime. Tanya has a Shining Bow, and will join the 3/4* pool rather than the 5* pool. Why? I’ll get into that later.. For now though, know that this will run from December 5 until December 24. That’s just a few hours from now!

The finale of the video showcases a…fairy, and a video for the upcoming Book IV, which includes a seperate video of its own. I’d describe it in detail, but to summarize, Alphonse and Sharena awaken on the ground (gee, have we seen this before?), and are wisked around and introduced to a form of royalty before engaging in battle against some more dark looking fairies in a gigantic forest. At the end of the video, Alphonse is hit by a…time portal?

The details are that this story will take place in the Land of Dreams, and the fairy in question is Peony of Leosa. The other dark fairies include Treeandra and Plumeria. Feh advises that every rose has its thorns, so we should keep our watch and see if the Order of Heroes can handle what comes next. We’ll know what we’re dealing with in just a few hours.

Remember when I said I’ll explain the Banner detail? The Thracia 776 banner will feature Peony as well as Mareeta, Ayvel and Osian. Peony is a Blue Flying Mage, that is also a Light Mythic Hero, and will join the squad for free after completing some of Book IV, much like Fjorm and Eir before her. She appears to be a flying dancer, with Fortify Res 4, Aerobatics 3 and B Duel Flying 3, as well as a unique Dance and Tome of her own that grants buffs to the dancee and other units. I’ll go into full details on the upcoming unit’s skills further in the post.

Finally, before the next Banner details, enjoy the 2 free daily orbs (up to 20), to maximize the free upcoming orbs!

Outside of the Feh Channel, includes some other releases that I’ll detail here. These include the Banner trailer for the upcoming Book IV Begins trailer, as well as some new unit refines, the next Grand Hero Battle unit (Thracia 776’s Kempf), and wouldn’t you know it, the update is available right now!

Refines include:

  • Arthur
    • Arthur’s Axe
      • 16 Mt | 1 Rng
      • HP +3
      • If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res +3 during combat.
      • Refine: At start of combat, if [Penalty] is active on unit or if unit’s HP is < 100%, grants Atk/Spd/Def/Res +5 during combat.
        • [Penalty] All effects that last “on foe through its next action.” Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement or the effects of a skill like Triangle Adept or Guard).
  • Mathilda
    • Mathilda’s Lance
      • 16 Mt | 2 Rng
      • HP +3
      • Accelerates Special trigger (cooldown count -1)
      • Refine: If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res +3 to unit and to that ally during combat.
  • Mia (Original)
    • Resolute Blade
      • 16 Mt | 1 Rng
      • HP +3
      • Grants Atk +3.
      • Deals +10 Damage when Special triggers.
      • Refine: If unit’s Spd > foe’s Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.)
  • Clive
    • Lordly Lance
      • 16 Mt | 2 Rng
      • HP +3
      • Effective against armored foes.
      • Refine: If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res +3 to unit and to that ally during combat.

Kempf’s Grand Hero battle is here, and completing it will net you Kempf: Conniving General much like other GHBs before him. While he himself isn’t officially announced, his skills have been datamined, so you can preview them by clicking here. It will start on December 11.

New music is available in Aether Resort, including “You have power…like mine.” (Awakening), The Archsage Athos (Blazing Blade) and Bonds Everlasting (New Mystery)

The next Banner video for Book IV showcases the three (plus one) units from Fire Emblem Thracia 776, as well as Book IV’s “Free” plot unit, Peony. If you’re a stickler for datamined stats, they’re available here, though they’ll also be visible in about an hour.

[Click here for the Japanese Banner.]

This banner video introduces a slightly different method of presentation, which I quite like. Also included are some neat unique skills, such as the upgraded Hit and Run, Close Call 3 (which turns Speed into a defensive stat), Guard Sword+, a Hack o’ Lantern of the sword variety, another standard level-4 C buff in Fortify Res 4 and the first doozy of a level-3 Stance skill, Mirror Stance 3.

Also, Book IV’s first chapters come with it, titles The Dream, and appears to involve Gustav, Veronica and the mysterious Masked Man.

Mareeta, Sword of Stars, a Red Sword Infantry.
Voice: Kayli Mills | Art: kiyu

  • Mareeta’s Sword
    • 16 Mt | 1 Rng
    • Accelerates Special trigger (cooldown count -1).
    • If unit is not adjacent to an ally, grants Atk/Spd/Def/Res +4 and neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat.
  • Luna [3]
  • Atk/Spd Solo 3
  • Close Call 3
    • If unit’s Spd > foe’s Spd, reduces damage from attacks during combat and from Area of Effect Specials (excluding Rokkr AoE Specials) by percentage = difference between stats x4 (max 40%). If unit initiates combat, moves 1 space away after combat.
  • Rouse Atk/Def 3

Ayvel, Mistress of Fiana, a Red Sword Infantry
Voice: Caitlyn Elizabeth | Art: Miyajima Haru

  • Guard Sword+
    • 14 Mt | 1 Rng
    • Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
  • Ignis
  • Atk/Def Form 3
    • Grants Atk/Def +X to unit during combat. (X = 2 x number of allies within 2 spaces, +1; max 7.)
  • Chill Atk 3

Osian, Scolded Soldier, a Green Axe Infantry
Voice: Brenden McKain | Art: DAI-XT

  • Vouge
    • 16 Mt | 1 Rng
    • Accelerates Special trigger (cooldown count -1).
    • At start of combat, if unit’s HP is greater than or equal to 50%, unit can counterattack regardless of foe’s range.
  • Noontime [2]
  • Mirror Stance 3
    • If foe initiates combat, grants Atk/Res +6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
  • Wrath 3
  • Even Atk Wave 3

 

Peony, Sweet Dream, a Blue Tome Flier, and a Light Mythic Hero (Speed)
Voice: Ryan Bartley | Art: Youshiku

HP: 43 | Atk: 31 | Spd: 36 | Def: 16 | Res: 24

  • Flower of Joy
    • 14 Mt | 2 Rng
    • Grants Res +3
    • Grants Atk/Spd +3 to any ally in a cardinal direction from unit during that ally’s combat.
  • Gentle Dream
    • Grants another action to target ally.
    • Grants Atk/Spd/Def/Res +3 and the following status to target ally and allies in cardinal directions of unit and target (excluding self):
      • Unit can move to a space adjacent to any ally within 2 spaces.
        • That turn only. Cannot target an ally with Sing or Dance. This skill is treated as Sing or Dance.
  • B Duel Flying 3
  • Aerobatics 3
  • Fortify Res 4
    • At start of turn, grants Res +7 to adjacent allies for 1 turn.

Tanya, Dagdar’s Kid, a Colorless Bow Infantry
Voice: N/A | Art: N/A

Skills posted on Reddit, unconfirmed at the moment.

  • Shining Bow
  • Ardent Sacrifice
  • Pass 3 (at 5*)
  • Spur Spd/Res 2 (at 4*)
About the Author: Elieson
Single father of 2 in Texas. Avid enthusiast of tile-based games and overall upstanding fellow.