Tag Archive for Analysis

Three Hopes: Analysis of the “Mysterious Mercenary” Trailer

Fire Emblem Warriors: Three Hopes arrives in 2 month’s time, give or take. Ahead of its release, Nintendo and Koei Tecmo shared a 2nd trailer, which offers new insight on the mysterious purple haired character featured in the key artwork.

Lo and behind, they pulled a fast one on us! Previously thought to be a potential rival and/or antagonist, this character–Shez–is actually the protagonist of the game! Meanwhile, Byleth, only referred to as the “Ashen Demon” (his/her title from Three Houses) is the antagonist (so far).

As promised, I’ll be providing an analysis of the trailer. That said, our resident Warriors expert is currently busy and I’m not very familiar with Warriors gameplay, so I won’t be able to comment much about that.

Firstly, let’s quickly go through what we know about the protagonist, Shez.

In case you missed it, here’s their bio (from here):

A solitary mercenary. They sought to become a famed swordsman, but faced Jeralt’s Mercenaries during a fateful mission. They were defeated by the Ashen Demon. While training to seek revenge for their defeat, they met the Officer’s Academy students in the woods.

Like Byleth in Three Houses, you can choose to play as male or female Shez. As we’ve previously seen, Shez dual wields swords, including that suspicious silver relic-like weapon.

We don’t know the name of their sword, but do know their apparent starting class: Fluegel. The meaning of this seems to be “wing” in German, but I doubt there’s too much significance, because FE likes to borrow fancy names all the time.

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Three Houses: Japanese Introduction Video & Commercials

In addition to the announcement of the pre-load and Expansion Pass for Three Houses, Nintendo Japan shared a new introduction video, outlining (and recapping) all the key features, as well as 4 short TV commercials.

The introduction video is the main highlight here. It’s around 9 mins long, although it mainly covers stuff that’s already been revealed via Famitsu and whatnot. However, if you look carefully, there are lots of juicy details to be found.

For the record, it’s past 2 am as I start writing this, so I’m going to avoid speculating and try to keep things matter of fact (if I can help it). Since my brain isn’t functioning at full capacity, haha.

Anyway, the start of the video is pretty much a combination of the very first and second trailers. It opens with the history of Fódlan. We see an ancient war happen, which–as far as we know–is the battle between the Divine Seiros and Nemesis the Liberation King. Afterwards, the three nations were established.

Next, it moves onto Garreg Mach Monastery, the base of the Church of Seiros, and the protagonist’s role as a newly inducted professor at the Officer’s Academy. As the protagonist steps foot in the monastery, he looks up and his eyes meet with Rhea, the Archbishop of the church. These are two scenes we’ve seen separately.

Naturally, the video then goes on to talk about the three houses. This time, when introducing the houses and their leaders, the footage in the background isn’t darkened out and more of it can be seen. Now we get to clearly see all 8 members of each house, including a pretty hilarious moment with Ingrid and Sylvain!

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Three Houses: Famitsu 4th Article Follow Up (More Screenshots and Details)

Today, Famitsu posted the online version of their recent Three Houses articles. The content is pretty much the same, but there are more than twice the number of screenshots. I’m guessing Nintendo gave them a lot to choose from…

Anyway, because the info is basically the same, I recommend reading our previous article first, although I’ll do my best to provide recaps here and there.

Like before, the article starts by briefly discussing the “War Phase” part of the game, 5 years later. As far as I can tell, this is the largest resolution we’ve seen of older Edelgard’s artwork (the other house leaders’ artwork can be found here). Hmm, the crest on Edelgard’s axe is indeed the same as Marianne’s…

Update: Actually, Nintendo re-uploaded super high res versions of the grown up house leaders’ artwork to their E3 press site. You can find them in our gallery. A big thanks to Michael for the heads up!

Moving on, they mention that the game flow is largely unchanged in this part of the game. There’s still a calendar and you still train your allies during weekdays and do whatever you want during weekends. There are some slight differences, like “instructing” is now called “training” (probably because they’re no longer students).

After this, we get a glimpse of some students during the War Phase. Now I don’t personally consider these spoilers since they come from official media, but I know some of you want to be surprised. So I’ve hidden the images inside links.


We saw this screenshot of Bernadetta before, but it was kinda small before. Anyway, she has strengths in Lance and Bow (and Heavy Armor, although you can’t see it here), but weaknesses in Sword, Axe and Fighting. Those strange face-like icons are statue bonuses.


This screenshot of Ashe is new. He has strengths in Axe and Bow, but a weakness in Reason. He also has a hidden talent in Lance. Oddly, there are no statue bonuses here. Did the player in this save file simply not activate them?

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Three Houses: “King of Beasts” Gameplay Footage + Analysis

Yesterday, Nintendo Treehouse Live showcased a fair amount of Three Houses. Around that time, some media outlets had the chance to play the game, including Gamespot, who uploaded a preview for the game.

In particular, they were invited to try out a map where you can fight a new type of enemy, a Demonic Beast called the “King of Beasts”. This enemy is much larger and stronger than usual, occupying multiple squares. Later, we find out it has multiple HP bars too!

This article covers their gameplay footage of this map. At this point, there isn’t a lot of important new information–that can be found in our earlier articles (especially our Treehouse Live analysis found here and here). But if you love to study all the intricate details like me, you’re more than welcome to join me!

I’ll start with Gamespot’s footage first, since I believe that was posted first. Some of this footage was included in their preview article, but this time it’s (mostly) seamless.

At the start, they play around with the map camera for a bit. It appears you can rotate the angle slightly, making the game almost isometric. There’s also the low angle camera, which makes all Battalions (the troops that follow units) visible–this was originally seen in the debut trailer. Read more