Tag Archive for Analysis

Three Houses: February 2019 Direct Analysis

The wait for new Fire Emblem: Three Houses information has been painful for fans, but we can breathe a sigh of relief for now. During the February 2019 Nintendo Direct, we got our first look at the brand new Switch title since its E3 2018 debut.

The new trailer seems to open where the last one left off, with the mysterious young green-haired girl–presumably a dragon, because of her pointy ears–waking up from her slumber. Well, we’ve had dragons sleeping for centuries with Tiki, but 200+ days is quite a long time for us humans to wait!

As we suspected, this girl isn’t Tiki herself, but a brand new character that we later learn is called Sothis. She seems a bit surprised to see you here–and we’ll learn why later.

Right afterwards, we’re shown the game’s logo, which has been slightly updated. In particular, the “Three Houses” text now has a fancier, cursive font. The Japanese logo has been updated too, with the “moon” kanji (getsu) resembling a crescent moon.

It’s not just the logo that’s different, the world map of Fodlan has a few changes too. Most notably, the name of the three key nations–and the name of the continent itself–have been updated with their English translations.

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Three Houses: E3 2018 Trailer Analysis

After a year and a half of waiting, Nintendo finally removed the curtains from their Switch Fire Emblem title, now officially known as Fire Emblem: Three Houses, during their E3 2018 Nintendo Direct

It’s been almost that long since I last dusted off my magnifying glass, so without further ado, here’s my analysis of the reveal trailer plus other promotional materials!

First things first, over in Japan, the game is instead known as Fire Emblem Fūkasetsugetsu, which can be read as Fire Emblem Four Seasons, but it means a whole lot more than that.

The subtitle is poetic and evokes the wonders of the four seasons: the winds of Summer, flowers of Spring, snows of Winter and the moon of Autumn. It also has romantic allusions and can refer to a love affair.

Either way, it seems like the three houses–presumably noble houses or even individual nations–will be very important. Perhaps romance will also play a key role, similar to Genealogy of the Holy War?

Speaking of nations, the very first thing we’re shown is the game’s world map. This map is reminiscent of previous Fire Emblem maps, but does not appear to be a world we’ve seen before. Read more

Echoes: Japanese Introduction Video + Analysis

As we swiftly approach the Japanese 20th April release of Fire Emblem Echoes: Shadows of Valentia, Nintendo has added a new 7 minute “introduction” video explaining the game’s key features.

Without further ado, here’s our summary of the video for the benefit of those who aren’t familiar with Japanese. Plus let’s see what hidden details we can find!

Since the video is aimed at all audiences–which includes newcomers–it begins with the very basics, such as the warring nations Rigel and Zofia, as well as the two protagonists stuck in the middle: Alm and Celica.

Moving on, we reach the battlefield, where we’re told of the various unit classes that appear in Echoes. This is where the magnifying glass first gets some proper action. In the Cavalier demonstration, there are two curious enemies on the field.

Well, if isn’t Berkut, one of the new villains added to the game. At this point in time, judging from his map sprite, he appears to be a Paladin–and a boss no less.

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Dutch Comic Con gives Sneak Peek At Echoes

Those visiting Dutch Comic Con this year at Jaarbeurs Exhibition Centre in Utrecht, Netherlands got a surprise, as there were demos for Fire Emblem Echoes: Shadows of Valentia available to play. This is the first event in Europe for the game at all.


A reddit user, /u/superkyon, has done an AMA on their experience with the demo which you can find and be a part of here.

For starters, supports are confirmed at this point, and are going to be more akin to that of the GBA era. User superkyon mentions in this particular post, Tobin & Kliff having a basic conversation for a C rank. It’s hard to say if this will set a precedent for the entire games set of supports or not.
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