Three Houses: E3 Topic Article + Official Site Update (Battle & Classes)

E3 has officially ended for Nintendo, but my job covering Three Houses isn’t over just yet! While E3 was happening, Nintendo’s Japanese website added a short article discussing the game. Also, the game’s official website updated with some new pages.

I’ll go over the topic article first. This article provides some additional context behind the new E3 trailer.

A Tale of Two Parts and Three Sides

The story of Three Houses is told in two parts.

The first part is the “School Phase”, where you guide students as a teacher at the Officer’s Academy.

Meanwhile, the second part takes place 5 years after the academy days, in a Fódlan trapped in a three-way war between the three great nations. This part, where you must survive life and death situations involving the students who have grown up, is called the “War Phase”.

Additionally, the story in the “War Phase” branches out depending on the house you chose to lead at the start of the “School Phase”. In other words, you can enjoy three different stories in this game.

In the trailer, we see the three house leaders who have matured after a 5 year gap. Looking at their drastic new appearances, one can tell that they’ve been through many ups and downs through the 5 year period.

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Three Houses: “King of Beasts” Gameplay Footage + Analysis

Yesterday, Nintendo Treehouse Live showcased a fair amount of Three Houses. Around that time, some media outlets had the chance to play the game, including Gamespot, who uploaded a preview for the game.

In particular, they were invited to try out a map where you can fight a new type of enemy, a Demonic Beast called the “King of Beasts”. This enemy is much larger and stronger than usual, occupying multiple squares. Later, we find out it has multiple HP bars too!

This article covers their gameplay footage of this map. At this point, there isn’t a lot of important new information–that can be found in our earlier articles (especially our Treehouse Live analysis found here and here). But if you love to study all the intricate details like me, you’re more than welcome to join me!

I’ll start with Gamespot’s footage first, since I believe that was posted first. Some of this footage was included in their preview article, but this time it’s (mostly) seamless.

At the start, they play around with the map camera for a bit. It appears you can rotate the angle slightly, making the game almost isometric. There’s also the low angle camera, which makes all Battalions (the troops that follow units) visible–this was originally seen in the debut trailer. Read more

Heroes: Cynthia Grand Hero Battle available now!

Fire Emblem Awakening’s Cynthia is now available as a reward for clearing her Grand Hero Battle.

Cynthia is a flying lance unit, just like her mother Sumia. As with all GHBs, you can pick up three copies of Cynthia (1 x 3-Star, 2 x 4-Star) by completing all difficulties, plus 2,000 Feathers.

The GHB begins today and will come to a close on the 22nd of June, 6:59am UTC.

Also releasing today is a new Tactics Drills: Skill Studies. Nowi and her daughter Nah must make use of their skills to take on the coming onslaught of enemies. The reward for completion is 1 Orb so be sure to collect it if you’re trying to summon for someone.

Three Houses: E3 Treehouse Live Day 2 Analysis – Part 2 (Battles)

Without further ado, here’s the second half of my analysis of Treehouse Live’s 30 minute gameplay session of Three Houses, which focuses on the battles. If you’re interested and you missed it, feel free to check out the first half that discusses the academy part.

Prior to E3, we hadn’t really seen or heard much of the battles. Of course, we did learn how mechanics like Battalions and Gambits work, thanks to Famitsu. Still, it’s hard to get a feel for the gameplay without seeing it in motion. Gamespot also showed some footage earlier, but Treehouse Live was the first to fully showcase the battles.

This analysis is looking to be another really long one, so here’s the TL;DR for you. As some predicted, Combat Arts (battle-triggered skills that debuted in Echoes) consume additional weapon uses. You’ll have to choose whether to unleash a powerful move or conserve your durability for a rainy day.

The time-rewinding mechanic, which is based off Mila’s Turnwheel (also from Echoes), is officially known as Divine Pulse. Like the turnwheel, you can rewind individual actions or whole turns. The protagonist and some students have powerful weapons called “hero relics”, which can only be equipped with the associated crest.

That’s about it. Besides the flashy new features, the battles are Fire Emblem battles as you’ve always known them. Unlike previous console titles, namely the Tellius duology, movement is a lot faster. Also, you can skip animations like in the DS and 3DS titles. So basically there’s nothing to worry about.

With that said, please continue if you want to see everything dissected. Read more