Tag Archive for Treehouse Live

Three Houses: E3 Treehouse Live Day 2 Analysis – Part 2 (Battles)

Without further ado, here’s the second half of my analysis of Treehouse Live’s 30 minute gameplay session of Three Houses, which focuses on the battles. If you’re interested and you missed it, feel free to check out the first half that discusses the academy part.

Prior to E3, we hadn’t really seen or heard much of the battles. Of course, we did learn how mechanics like Battalions and Gambits work, thanks to Famitsu. Still, it’s hard to get a feel for the gameplay without seeing it in motion. Gamespot also showed some footage earlier, but Treehouse Live was the first to fully showcase the battles.

This analysis is looking to be another really long one, so here’s the TL;DR for you. As some predicted, Combat Arts (battle-triggered skills that debuted in Echoes) consume additional weapon uses. You’ll have to choose whether to unleash a powerful move or conserve your durability for a rainy day.

The time-rewinding mechanic, which is based off Mila’s Turnwheel (also from Echoes), is officially known as Divine Pulse. Like the turnwheel, you can rewind individual actions or whole turns. The protagonist and some students have powerful weapons called “hero relics”, which can only be equipped with the associated crest.

That’s about it. Besides the flashy new features, the battles are Fire Emblem battles as you’ve always known them. Unlike previous console titles, namely the Tellius duology, movement is a lot faster. Also, you can skip animations like in the DS and 3DS titles. So basically there’s nothing to worry about.

With that said, please continue if you want to see everything dissected. Read more

Three Houses: E3 Treehouse Live Day 2 Analysis – Part 1 (Academy)

As promised yesterday, today’s Nintendo Treehouse Live started off with Three Houses. Overall, there was roughly 30 minutes of footage, covering the academy and battle parts. You might know I wrote a pretty big analysis for 8 mins of Gamespot’s video, which wasn’t even all gameplay. So, er, get ready for another mammoth analysis, I guess?

To save you some time, here are the big reveals. Firstly, when exploring the cathedral, dual audio was confirmed. So those who prefer Japanese voices can rejoice! Around the same time, we learned that some support conversations are only available post-timeskip–and you can romance characters during that time as well.

Also, it’s been confirmed that Raphael and Ignatz (previously translated as Ignace) from the Golden Deer can be recruited for use during the school phase even if you picked the Black Eagles. Previously, it seemed like they could only be used during the war phase, 5 years later.

Otherwise, keep reading for every detail, big or small!

Oh, actually, to make things hopefully easier, this analysis will be divided into two. To save my sanity and to give you some content to mull over while I finish the second half.

The footage begins with the male protagonist, Byleth, in his personal quarters. It’s currently the 11th month, the Red Wolf Moon, which is around halfway through the school phase. The player’s Professor Level (Instructor Level) is D, which is slightly lower than in the Gamespot preview. As such, only 3 action points are available.

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E3: Fire Emblem Fates at Nintendo Treehouse (Day 3)

At last, the final piece of Fire Emblem-related E3 coverage is done and dusted!

On the third and final day of E3 (on Thursday), Nintendo Treehouse played even more Fire Emblem Fates–this time, a chapter from the Hoshido path.


If you missed the playthrough, you can watch it here (uploaded by Nintendo Everything).

Here is my report as well.

Compared to Day 2, there’s even less new information to gleam, but a few important ones, such as Aqua’s English name: Azura.

E3: Genei Ibun Roku #FE at Treehouse Live

E3 is over for this year, but I still have a lot to write about…


On the second day of E3, Nintendo Treehouse gave us an in-depth look at Genei Ibun Roku #FE (the Shin Megami Tensei x Fire Emblem crossover).

If you haven’t seen the Treehouse footage and you’re even a tiny bit interested in the game, do give it a gander as it’s our best glimpse into the game yet–featuring actual gameplay (no, really).

To supplement the footage, here is my report, which summarises everything we learned and some more. I dunno about you, but I’m looking forward to playing FErsona!