In less than two months, Fire Emblem Fates will be finally arriving in Europe.
If you still need to catch up with the series, you’ve come at the perfect time as Nintendo of Europe is holding a massive Fire Emblem sale on the eShop from 31st March to 14th April 2016.
Not only are the games discounted, but for the first time since release, all of Fire Emblem Awakening‘s downloadable content has been reduced in price as well. Perfect if you haven’t dipped in or if you’re missing some bits or pieces.
The Making of Fire Emblem released in December, while far from perfect, was a treat for hardcore Fire Emblem fans, featuring many previously unknown development materials and secrets.
Of note, the 351-page book finally solved the mystery of Fire Emblem 64 and even revealed a never-seen-before Fire Emblem prototype for the Wii.
However that’s just the tip of the iceberg; in the coming weeks, I’ll be providing an in-depth look at many other exciting sections from the book in collaboration with Kirokan from Kantopia.
To get things rolling, it makes the most sense to begin with the game that started it all: the Famicom/NES version of Shadow Dragon (and the Blade of Light).
In a website with close to 3000 pages, it shouldn’t come as a surprise that mistakes and errors are pointed out on a near daily basis.
Although most are obvious goofs or minor typos that can be corrected without anyone batting an eyelid, some are trickier beasts to contain.
As such, I will be introducing the first of… well, hopefully not many erratum notices that exist to highlight and explain some bizarre mistakes I’ve made on this site.
In the Unused Content page, under the “Dark Dragon and Sword of Light” section, the following statement could be found (paraphrased):
“There is an unused boss called Heimler, who is likely the same character as Heimler in the remake, Shadow Dragon”.
With all the general craziness surrounding Fates as of late, it’s very easy for some news to get lost along the way.
Diligent fans such as Bunny, have reminded me that The Sacred Stones was added to the North American Wii U Virtual Console on 18th June. For those of you in Europe, it came out at the start of this year (and it’s a Club Nintendo digital reward too).
This title is notable for being Intelligent System’s first proper attempt at telling two parallel stories in the same game, long before Fates. Although, in reality, the story only branched out for 7 chapters before converging again.